another snowy texture

By BA_Baracus



Some textures

By BA_Baracus


try out textures using bryce

Alien planet




Painted desert




Snowy




By BA_Baracus

Hotlips, desert map
3v3 - 8v8

http://www.jobjol.nl/show_file.php?id=2424



BA map top vs top (kbots) middle vs middle (vehicles) bottom vs bottom (kbots)
only kbots can cross the slopes from top to middle and bottom to middle, and visa versa

Made by BA_Baracus
Inspired by SirArtturi's titan

Metal Extractor Concept Feature

By FireStorm

The idea explored here is using features to create more interesting metal spots. This way they can create a different 'scene' around the spot without actually changing the gameplay. So we want a metal spot that looks totally different than the usual scratch-on-the-surface-revealing-shiny-metal-goodness, but have it work the same.

To give a few concrete examples:
We are looking to create a map, with a Metal Extract Installation already there, but you will have to build a Communications Tower on the terrain to gain control over it.
Also Metal Crystals or a Heap Of Raw Ore could be covering the metal spot, possibly reclaimable.

Concept drawing:

Concept textures Hot or cold lips

By BA Baracus




Heightmap as Alpha channel




Texture Snow




Texture Snow -> lighting + Alphachannel




Texture Desert




Texture Desert -> Lighting Alpha Channel

Concept new spring map

By BA.Baracus

















Concept heightmap (white is high)
Texture -> desert/snow
Features -> desert/snow (idea's?)
Mapname -> Hot/cold-lips (cause of the "water(?)" in the middle)
For 6-16 players 22x16
Gameplay:
Top vs Top, middle vs middle, bottom vs bottom
Passages to help top from middle, visa versu, ect ect

FireStorm's KP Mappack released

Mappack for Kernel Panic
By FireStorm

Get them at SpringFiles:

Central Hub

Corrupted Core

Dual Core

Quad Core

Update:
Currently the maps are being discussed and improved.

FireStorm's KP map pack

KP map pack
by FireStorm
beta testing phase; avaliable soon.

Corrupted Core
4x4, 2-8 players



















Dual Core
8x4, 2-16 players










Central Hub
8x8, 2-8 players



















Quad Core
8x8, 2-16 playes