By BA_Baracus
By BA_Baracus
Hotlips, desert map
3v3 - 8v8
http://www.jobjol.nl/show_file.php?id=2424
BA map top vs top (kbots) middle vs middle (vehicles) bottom vs bottom (kbots)
only kbots can cross the slopes from top to middle and bottom to middle, and visa versa
Made by BA_Baracus
Inspired by SirArtturi's titan
Hotlips, desert map
3v3 - 8v8
http://www.jobjol.nl/show_file.php?id=2424
BA map top vs top (kbots) middle vs middle (vehicles) bottom vs bottom (kbots)
only kbots can cross the slopes from top to middle and bottom to middle, and visa versa
Made by BA_Baracus
Inspired by SirArtturi's titan
Metal Extractor Concept Feature
By FireStorm
The idea explored here is using features to create more interesting metal spots. This way they can create a different 'scene' around the spot without actually changing the gameplay. So we want a metal spot that looks totally different than the usual scratch-on-the-surface-revealing-shiny-metal-goodness, but have it work the same.
To give a few concrete examples:
We are looking to create a map, with a Metal Extract Installation already there, but you will have to build a Communications Tower on the terrain to gain control over it.
Also Metal Crystals or a Heap Of Raw Ore could be covering the metal spot, possibly reclaimable.
Concept drawing:
The idea explored here is using features to create more interesting metal spots. This way they can create a different 'scene' around the spot without actually changing the gameplay. So we want a metal spot that looks totally different than the usual scratch-on-the-surface-revealing-shiny-metal-goodness, but have it work the same.
To give a few concrete examples:
We are looking to create a map, with a Metal Extract Installation already there, but you will have to build a Communications Tower on the terrain to gain control over it.
Also Metal Crystals or a Heap Of Raw Ore could be covering the metal spot, possibly reclaimable.
Concept drawing:
Concept textures Hot or cold lips
Concept new spring map
By BA.Baracus
Concept heightmap (white is high)
Texture -> desert/snow
Features -> desert/snow (idea's?)
Mapname -> Hot/cold-lips (cause of the "water(?)" in the middle)
For 6-16 players 22x16
Gameplay:
Top vs Top, middle vs middle, bottom vs bottom
Passages to help top from middle, visa versu, ect ect
FireStorm's KP Mappack released
Mappack for Kernel Panic
By FireStorm
Get them at SpringFiles:
Central Hub
Corrupted Core
Dual Core
Quad Core
Update:
Currently the maps are being discussed and improved.
By FireStorm
Get them at SpringFiles:
Central Hub
Corrupted Core
Dual Core
Quad Core
Update:
Currently the maps are being discussed and improved.
Tags:
Kernal Panic,
Map
FireStorm's KP map pack
KP map pack
by FireStorm
beta testing phase; avaliable soon.
Corrupted Core
4x4, 2-8 players
Dual Core
8x4, 2-16 players
Central Hub
8x8, 2-8 players
Quad Core
8x8, 2-16 playes
by FireStorm
beta testing phase; avaliable soon.
Corrupted Core
4x4, 2-8 players
Dual Core
8x4, 2-16 players
Central Hub
8x8, 2-8 players
Quad Core
8x8, 2-16 playes
Tags:
Kernal Panic,
Map
Concept Features for Indonesia
By BA.Baracus
Some little concept buildings for the map indonesia
From left to right:
Small house - Medium House - Large hous - Temple
Small house - Medium House - Large hous - Temple
Tags:
Maya
Subscribe to:
Posts (Atom)